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As well as advising school leaders across the country, Neil taught in both the state and private sectors, is an experienced independent headteacher and state sector governor, and regularly comments on educational matters in the media.
David worked in the investment management field for 34 years for Barings, County NatWest and Fiduciary Trust which was subsequently taken over by Franklin Templeton.
Jo is an experienced Human Resources leader with over 30 years working in businesses such as Mars, Cadbury and Costa Coffee, both in the UK and overseas.
She has broad HR expertise including remuneration, and a specific interest in change management and talent development.
Jo has personal experience of caring for a family member with an eating disorder. He is Chairman of the European Council on Eating Disorders and has over publications in learned journals on anorexia, bulimia, obesity and psychosomatic illness.
Richard has first-hand experience of caring for someone with an eating disorder and is determined to help Beat support everyone affected by eating disorders.
She has been clinical advisor to The National Children's museum 'Eureka' and currently sits on the Royal College of Psychiatrists' Eating Disorder and Child and adolescent Faculty executive committees.
She is a professional media expert for the Royal College of Psychiatrists and regular contributor to a range of newspapers and magazines.
Whoever can't think of anything loses. The winner then picks 6 movie cards for the next stage of the game, 'Triple Charades Jeopardy'.
Their job? To act out, quote, and describe 3 of those cards for their team don't worry if you can't remember a real quote, by the way - you're allowed to make something up.
The trouble is, you've only got 30 seconds to do it. That's why winning Round One becomes so crucial; you can keep the easy cards for yourself and saddle your opponents with the hardest ones.
You don't need to be a film buff to play, either. As it says on the box, Blockbuster is a "movie game for anyone who has ever seen a movie".
No in-depth trivia is required, and that makes it so much more accessible, something every best board games list needs. Read more: Blockbuster: The Game review.
Never has a board game been more on-brand than Villainous; it delights in making you as mean as possible. It's also surprisingly tactical.
There's a lot of unexpected depth here, and it takes skill to come out on top in this battle of dastardly backstabbing.
Gorgeous artwork and beautiful playing pieces are the icing on this very, very appealing cake. It's a pain to explain for the first time, but trust us: you'll be hooked once you've got it.
Based on classic Disney movies both old and new ish , Villainous casts you as a famous baddie looking to get their own way. Maleficent must place a curse on each area of the board, Jafar needs to get his hands on the lamp, Ursula wants Triton's trident, and so on.
But that's not the coolest part. In an inspired twist, each villain has unique abilities inspired by their personality from the films. As an example, King John's got underhand methods of sponging yet more money from his foes.
These skills come in very handy when trying to undermine other players - for added spice, you're also attempting to scupper your opponents' plans while working toward your own.
You can drop pesky heroes like Ariel on top of them to block some of their moves, for instance. This makes the game a whole lot more devious; good strategy is needed to do so while furthering your own goals.
Happily, there's plenty more where that came from - a handful of Disney Villainous expansions add more beloved characters to the fun, ranging from Scar to Hades.
We expect this one to be a fixture on many best board games lists for years to come. Read more: Disney Villainous board game review.
Carcassonne is regarded as one of the best classic board games for good reason. Seriously, you can't beat the feeling of dropping a tile in exactly the right place to complete a city and earn points.
Created in and named after a walled medieval town on the continent, the board is created as you play. While everyone fills out a section of Southern France using tiles drawn at random, cleverly placing meeples - little wooden people - earns you points for each completed city, road and connected field so long as your piece controls that section, anyway.
The challenge? Having a strategy in mind while placing your pieces. While we'll admit that there is luck of the draw in the tiles you choose, placing a piece to steal control of a settlement from under an opponent's nose requires long-term tactical thinking.
If you've not given it a go yet, we'd suggest remedying that as soon as possible. You can also pick up versions of Carcassonne set all over the world.
There are alternatives focusing on the Amazon, the Wild West Gold Rush, and even a safari - and that's to say nothing of the game's nine expansions.
The Jaws board game turns you into a cold-blooded monster - a "perfect engine and eating machine", in fact. But you know what?
When it's this fun, we're not complaining. Based on the movie, this adaptation casts you as the film's heroes or its peckish great white.
And as you'll soon find out, teamwork is essential if you want to make it out alive. The tabletop version of Jaws has two phases that can be played together or separately.
The first takes place on Amity Island, and it's a white-knuckle game of cat and mouse. The shark wants to chow down on as many swimmers as possible, while the heroes are tasked with stopping it.
As a way of increasing tension, event cards will help or hinder the team and the shark's movements are kept secret from everyone but the person controlling it.
This results in an intense but fun chase. However, there's a twist; whoever wins has an advantage in the second round, a battle to the death aboard the good ship Orca.
Besides these anxiety-laden mechanics and design themes that make it look like something from the s, Jaws excels because of its flexibility.
You can play as a group or with just two people, and the game loses none of its bite either way. Easily one of the best board games based on a movie yet.
Read more: Jaws board game review. Gloomhaven is where it's at if you want a deep, engrossing RPG to lose yourself in.
Along with an enormous box stuffed with miniatures and over 1, cards! This provides a sprawling adventure across multiple sessions, making it a bite-size introduction to the likes of Dungeons and Dragons and the best tabletop RPGs.
Each character is also sealed away in a handsome monochrome box, so unless you peek, the adventurer you end up with should be a surprise.
Once you've chosen a wandering mercenary, your team will brave dark depths in search of loot while battling monsters via turn-based combat.
Leaving it there would be doing the game a disservice, though. The box is jam-packed with content, models, and wonderfully nerdy features like a fold-out map that you can stick completed missions and achievement stickers on.
What's more, each choice you make along the way builds upon your group's story. Much like a Choose-Your-Own-Adventure book, the experience will be different for everyone.
There are over 50 missions to run through as well, making Gloomhaven a great choice if you value replayability. The only downside is the price - it's eye-watering.
However, Gloomhaven will keep you going for months on end. As such, we would argue that it's a worthwhile investment. If you're still undecided, a stripped-down, streamlined version at half the price is coming in Q3 and promises to reduce the barrier to entry as much as possible.
Looks can be deceiving, and nowhere is that clearer than in Root. In spite of the cute and inviting art-style, this is a hardcore asymmetric strategy game that was one of the most talked-about releases of It's still worth your time now despite that high price tag, too.
Much like the Redwall novels, each player commands a tribe of animals and must fight for their place in the clearings of a forest.
The base game gives you control of four factions, including the 'Marquise de Cat' that must cement their rule by putting down rebellion, feudal birds who operate via espionage, and the Woodland Alliance, an insurgency of 'peasant' animals mice and hedgehogs that are trying to win their freedom.
There's even an adventuring racoon who sneaks around the board attempting to complete their own objective. It's earnest and entirely adorable.
There may something of a learning curve with this one, yes. But Root encourages you to think creatively, dream up wild strategies, and master one of its unique races.
It gives you an awful lot of value for your money as a result. War never changes, but Fallout: The Board Game does. With a variety of quests on tap, multiple factions to join, and four wastelands you can explore alone or with friends, few sessions of this RPG are the same.
Based on the post-apocalyptic video game franchise, it distils everything that makes the series special into tabletop form - and it does so with style to spare.
At its heart, this is a game about going on an adventure. Players will set off into the burnt husk of America including regions like the Commonwealth from Fallout 4 , beat the snot out of monsters they find along the way, and complete quests to get even more loot while they're at it.
It's a satisfying loop, even if the game itself is overwhelming at first thanks to its overflowing rulebook. The fact that your actions have consequences is equally neat; the wasteland's fate will be decided by the group you ally yourself with, and that raises the stakes even more.
If you're a Fallout fan, this game's artwork will also win you over. The theming on show here is superb, as if it's been pulled right from the screen to your table.
As an example, your abilities are represented by the iconic 'S. L' stats on a cardboard Pip Boy computer, and money comes in the form of thick Nuka Cola caps.
Its models are of an equally high quality, and that only adds to the immersion. This bite-size game practically makes wink murder a competitive sport.
Things start out innocently enough; each player is cast as one of a motley collection of villagers. However, all is not as it seems.
Blood-thirsty werewolves may be hidden among their ranks, eager to consume these unsuspecting residents as soon as they get the chance.
Over the course of an in-game night in which everyone secretly plays their moves , players will need to work out who the villain is or risk becoming their next snack.
Which isn't as easy as it sounds, by the way. Many roles allow for subterfuge, so you can never be sure who's telling the truth.
As with all games like this, the fun lies in making accurate deductions based on fact or gut feeling. Well, that and successfully throwing others under the bus you rascal.
This kind of backstabbing is the only way to survive at times; over the course of each ten-minute game, suspicion runs rampant. Because there's always the chance that there are no werewolves in any given match, innocent players will also have to talk their way out of a death sentence.
As icing on the cake, this game's free accompanying app makes set-up a breeze - especially for sessions with more players. Which is the best way to experience One Night Ultimate Werewolf, as it so happens.